Showing posts with label Zeph. Show all posts
Showing posts with label Zeph. Show all posts

Friday, July 23, 2010

Boot to the Head

Hoping I'm in time for this one.

Doing a series of thematic fighting poses involving the use of legs.


Readying for a round house kick on this one. A bit of play with the foreshortening.



The one on the upper right show Zeph going for a hammer drop kick. The one on the bottom is a high rising kick, but apparently, I didn't plan this one out too well when it came to the legs -_-;


Just playing with dynamics at random, I came up with the pose there on the top of this image. Physically painful to try and emulate in real life, but hey, i think that's what drawings are for! =D

The 2nd drawing in this image is supposed to depict a strong forward kick. I've been on the recieving end of such a kick when sparring with a friend of mine learned in the arts of Muay Thai, and if left me short of breath for a few minutes at least! o.o

Finally getting back into practice again. Feels good to be able to draw again after dabbling with 3D too much.

2D drawings are always better.

Welp, that's it for this week from me.

I think I'll come up with another theme for next week, just not sure of what yet however.

Friday, July 16, 2010

Something a wee bit different

Quite a while back while in Vanarts, I managed to nail for a character's design that has somewhat eluded me for years.With what I learnt in Vanarts, a character sheet was in order to 'put things in order', so to say...

So voila, this was what I came up with!


Somewhere later down the road, we were taught about the importance about how understanding characters that we create in real space would give us understanding on how to much more believably convince the eyes of viewers when it comes to possible proportion, expression and poseability, just to name a few.

Hence, we were advised to embark on a project to build a Marquette (sp?) of the character we had in mind, so naturally, I picked the character I've been working on for years once again.

What we had here was a WIP of how it went.
Since the Marquette wasn'y very big and the pose that was in mind had relatively decent ground contact, I could afford to use wires that aren't very thick.

Innards of the skeletal frame are then filled with Aluminium foil to assist with the process of baking and give a more solid 'skin' structure to the Marquette.



And finally, the Marquette prior to baking.


I was pretty pleased with how things turned out here. Definitely am interested in working more with this medium in the future :)

Friday, July 9, 2010

WE CANNOT FAIL!


This drawing is by Zeph...he's been having some issues with scanning and such. Says he:

"Its about a ball with legs doing a jump (planning an animation for this right now)"